Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

Sunday, February 23, 2014


Martin in his Cheetah Suit - Wild Kratts from mitch avery on Vimeo.

Character I helped create for a very special and talented artist, based on the Wild Kratts character... Don't know if I should be posting this but I'm kind of fond of him

Wednesday, February 5, 2014

Chilita - Rigging Final Stage

quick rough cut demonstrating some movement capabilities, etc of Chilita.  Missing hair and dress.



 



Chilita 1st stage from mitch avery on Vimeo.

Saturday, February 9, 2013

Scena Sottomarina

Besides a few rough cuts and some color issues, my first class project is finally finished:

Scena Sottomarina Finale from mitch avery on Vimeo.

Saturday, January 26, 2013

Saturday, January 5, 2013

Thursday, January 3, 2013

Seahorse Day 2

modeling just about finished I think... a quick zbrush texture applied

Wednesday, January 2, 2013

Friday, December 14, 2012

Dolphin Animation


Dolphin Animation Test from mitch avery on Vimeo.

First attempts at a basic rig setup with my dolphin model - part of a class project.  ok, so its not really a rig.... just a sine deformer attached to the spine, but still pretty good basic motion.  

Saturday, December 1, 2012

Thursday, November 15, 2012

Rolex Watch Model

For the first time I'm sitting down and actually trying to create a full project in Maya, from start to finish, with some help from a very nice tutorial.  First modeling stages of the watch face:


Friday, June 15, 2012

Head

Recent attempts at modeling a basic, not overly-detailed but realistic, head in 3ds max




Sunday, June 10, 2012

Hand Model

Just about finished as far as modeling goes, I think
Hand ZBrush model from mitch avery on Vimeo.



Hand Modeling Day 2

Not much done today, just fixed up the shape a bit, got some tendons in there around the knuckles, and started with a few fingernails.... Still debating on whether or not to add the nails seperately




And some more details around the thumb/web area

Friday, June 8, 2012

Hand Modeling Day 1


 Base Mesh in 3ds Max

 Fleshing it out in zBrush
-still a little goofy lookin


Thursday, May 31, 2012

One of my first zBrush to MAX texturing projects. The bump and specular maps didn't quite turn out like expected but still, not bad results for a first attempt.

One of my very first models ever.... has to be 2003? 



More zBrush modeling