Showing posts with label 3d Studio Max. Show all posts
Showing posts with label 3d Studio Max. Show all posts

Friday, June 15, 2012

Head

Recent attempts at modeling a basic, not overly-detailed but realistic, head in 3ds max




Sunday, June 10, 2012

Hand Model

Just about finished as far as modeling goes, I think
Hand ZBrush model from mitch avery on Vimeo.



Hand Modeling Day 2

Not much done today, just fixed up the shape a bit, got some tendons in there around the knuckles, and started with a few fingernails.... Still debating on whether or not to add the nails seperately




And some more details around the thumb/web area

Saturday, June 9, 2012

Old horseshoe animation I did a while back, playing with particles and reactor.  The horseshoe kind of floats over the sand, but the displacement of the sand itself works nicely.



Horseshoe from mitch avery on Vimeo.

Friday, June 8, 2012

Hand Modeling Day 1


 Base Mesh in 3ds Max

 Fleshing it out in zBrush
-still a little goofy lookin


Tuesday, June 5, 2012

Logo Design

Pro-bono logo design for the Spinal Cord Injury 
Recovery Project annual fund raiser.
Completely designed and modeled in 3ds Max, 
and rendered with a cell-shader.  




Unused menu cover idea for an Asian Bistro in 
Longmont, Colorado.  Never actually completed
or completely refined, the project was scrapped.



A couple random typography projects for class, 
using 3ds max and some particles






...and messing around in photoshop with some new brushes


Thursday, May 31, 2012

One of my first zBrush to MAX texturing projects. The bump and specular maps didn't quite turn out like expected but still, not bad results for a first attempt.

One of my very first models ever.... has to be 2003? 



Having a little fun with zBrush, hair & fur, and SSS shaders





plannin on maybe a short animation with this little guy,
 once I get the rigging and hair figured out

 Ad-style renderings from 2004.....



...and from 2010