Recent attempts at modeling a basic, not overly-detailed but realistic, head in 3ds max
Brief and semi-updated posts of current and past work in 3d modeling, animation, design, and art in general
Friday, June 15, 2012
Sunday, June 10, 2012
Hand Modeling Day 2
Not much done today, just fixed up the shape a bit, got some tendons in there around the knuckles, and started with a few fingernails.... Still debating on whether or not to add the nails seperately
And some more details around the thumb/web area
Saturday, June 9, 2012
Old horseshoe animation I did a while back, playing with particles and reactor. The horseshoe kind of floats over the sand, but the displacement of the sand itself works nicely.
Friday, June 8, 2012
Hand Modeling Day 1
Tuesday, June 5, 2012
Logo Design
Pro-bono logo design for the Spinal Cord Injury
Recovery Project annual fund raiser.
Completely designed and modeled in 3ds Max,
and rendered with a cell-shader.
Unused menu cover idea for an Asian Bistro in
Longmont, Colorado. Never actually completed
or completely refined, the project was scrapped.
Labels:
3d,
3d Studio Max,
advertisement,
design,
logo,
photoshop
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