Friday, December 14, 2012

Dolphin Animation


Dolphin Animation Test from mitch avery on Vimeo.

First attempts at a basic rig setup with my dolphin model - part of a class project.  ok, so its not really a rig.... just a sine deformer attached to the spine, but still pretty good basic motion.  

Saturday, December 1, 2012

Thursday, November 15, 2012

Rolex Watch Model

For the first time I'm sitting down and actually trying to create a full project in Maya, from start to finish, with some help from a very nice tutorial.  First modeling stages of the watch face:


Friday, June 15, 2012

Head

Recent attempts at modeling a basic, not overly-detailed but realistic, head in 3ds max




Sunday, June 10, 2012

Hand Model

Just about finished as far as modeling goes, I think
Hand ZBrush model from mitch avery on Vimeo.



Hand Modeling Day 2

Not much done today, just fixed up the shape a bit, got some tendons in there around the knuckles, and started with a few fingernails.... Still debating on whether or not to add the nails seperately




And some more details around the thumb/web area

Saturday, June 9, 2012

Old horseshoe animation I did a while back, playing with particles and reactor.  The horseshoe kind of floats over the sand, but the displacement of the sand itself works nicely.



Horseshoe from mitch avery on Vimeo.

Friday, June 8, 2012

Hand Modeling Day 1


 Base Mesh in 3ds Max

 Fleshing it out in zBrush
-still a little goofy lookin


Tuesday, June 5, 2012

Logo Design

Pro-bono logo design for the Spinal Cord Injury 
Recovery Project annual fund raiser.
Completely designed and modeled in 3ds Max, 
and rendered with a cell-shader.  




Unused menu cover idea for an Asian Bistro in 
Longmont, Colorado.  Never actually completed
or completely refined, the project was scrapped.



A couple random typography projects for class, 
using 3ds max and some particles






...and messing around in photoshop with some new brushes


Thursday, May 31, 2012

One of my first zBrush to MAX texturing projects. The bump and specular maps didn't quite turn out like expected but still, not bad results for a first attempt.

One of my very first models ever.... has to be 2003? 



More zBrush modeling




Having a little fun with zBrush, hair & fur, and SSS shaders





plannin on maybe a short animation with this little guy,
 once I get the rigging and hair figured out

 Ad-style renderings from 2004.....



...and from 2010



Wednesday, May 30, 2012

Italy Bike and Arches


a slightly more recent rendering in max with mental ray, 
playing with lights and textures




RC CAR



RC car in 3ds Max, with fully rigged and working suspension and steering.  High detail tires coming soon...

back in the day stuff

some old old old renders in Max







Design

office chair and desk class project





Demo Reel 2011



    A compilation of my 3d work up through 2011

Dominos



a quick 3DSMax animation from several years back

with real pencils

A few random drawings from FDA.  
The grave digger is a character concept for a comic.






zBrush works in progress

some zBrush practice in modeling




Painting

photoshop portrait WIP






Shaded Frames