Thursday, May 31, 2012

One of my first zBrush to MAX texturing projects. The bump and specular maps didn't quite turn out like expected but still, not bad results for a first attempt.

One of my very first models ever.... has to be 2003? 



More zBrush modeling




Having a little fun with zBrush, hair & fur, and SSS shaders





plannin on maybe a short animation with this little guy,
 once I get the rigging and hair figured out

 Ad-style renderings from 2004.....



...and from 2010



Wednesday, May 30, 2012

Italy Bike and Arches


a slightly more recent rendering in max with mental ray, 
playing with lights and textures




RC CAR



RC car in 3ds Max, with fully rigged and working suspension and steering.  High detail tires coming soon...

back in the day stuff

some old old old renders in Max







Design

office chair and desk class project





Demo Reel 2011



    A compilation of my 3d work up through 2011

Dominos



a quick 3DSMax animation from several years back

with real pencils

A few random drawings from FDA.  
The grave digger is a character concept for a comic.






zBrush works in progress

some zBrush practice in modeling




Painting

photoshop portrait WIP






Shaded Frames








I'll start with some sketches from comics class. Only a short time was allotted to work on this project, so granted a few frames are missing but the point gets across..... final versions eventually. Who knows, maybe I'll even finish it someday.













....ok, first blog post ever... where to begin?  Not much for talking so how about some images instead...